Character Gen

We went for the Character Generation method from BRP

Social Contact

We decided after much debate to adopt the Tracker from The One Ring


After a heated debate we applied Maelstrom Magic system to the game! There was absolutely NO bias at al.


After some great debate on Diegesis (look it up) we went for Conan 2d20 intiative system!


Inspired by Kaye's extraordinary Powerpoint dissection of Charcetristics we went for

Vampire (of) the Masquerade and the Tripartite characeteristics method! Link:



Due to once again superb argument (and being first) we went for Gumshoe's Investigative mechanic. Now we need "fate/hero/story" points


Amazingly enough the combat system we have adopted for the game is - MERP, as a consequence we will be using every single critical hit table available!

Failing Forward

Let's not even go there. 

We have decided that there will be NO failing forward we will embracing failure and allowing it to write a new part of the story!

Resource Management

Well after some serious hand wringing and soul searching about whether or not we might go "abstract" or "bean counting" we finally succumbed to Wayne's geniius idea of using CoC's Credit rAting as a way of not only managing reputation but also as a kind of 'Roll CR and see if you have it?' Am not sure we can be classed as bean counters!

Hit Points or recording damage

In an unprecedented double on debut Wayne also pushed us diligently toward the damage system used in Conan 2d20 which also contains hit locations, much to Jim's delight!


Well as he is the Artist in residence for the Podcast we officially announce Jon Hodgson as the Frankentein's RPG Artist!

Find him here: