We went for the Character Generation method from BRP
We decided after much debate to adopt the Tracker from The One Ring
After a heated debate we applied Maelstrom Magic system to the game! There was absolutely NO bias at al.
After some great debate on Diegesis (look it up) we went for Conan 2d20 intiative system!
Inspired by Kaye's extraordinary Powerpoint dissection of Charcetristics we went for
Vampire (of) the Masquerade and the Tripartite characeteristics method! Link:
Due to once again superb argument (and being first) we went for Gumshoe's Investigative mechanic. Now we need "fate/hero/story" points
Amazingly enough the combat system we have adopted for the game is - MERP, as a consequence we will be using every single critical hit table available!
Let's not even go there.
We have decided that there will be NO failing forward we will embracing failure and allowing it to write a new part of the story!
Well after some serious hand wringing and soul searching about whether or not we might go "abstract" or "bean counting" we finally succumbed to Wayne's genius idea of using CoC's Credit rating as a way of not only managing reputation but also as a kind of 'Roll CR and see if you have it?' Am not sure we can be classed as bean counters!
Hit Points or recording damage
In an unprecedented double on debut Wayne also pushed us diligently toward the damage system used in Conan 2d20 which also contains hit locations, much to Jim's delight!
So this ended up with a long debate about stat blocks, how we handle monsters in the game and what the relative strengths were of King of Dungeons approach, Savage Worlds and pre-determined actions by monsters. In the end though we voted for Dragon Warriors because they were highly evocative!